﻿namespace Firefly.Framework.Input
{
    public class GamePadTriggerMapEventArgs : PositionMapEventArgs<float>
    {
        public GamePadTriggerMapEventArgs()
        {
        }

        public GamePadTriggerMapEventArgs(float currentPosition, float previousPosition, float positionDelta)
            : base(currentPosition, previousPosition, positionDelta)
        {
        }

        public GamePadTriggerMapEventArgs(GamePadTriggerMap positionMap)
            : base(positionMap as IPositionMap<float>)
        {
        }
    }
}
